Tweet, tweet…
- RT @TheIneQuation: 0/N: Every now and then I get asked why I don't speak at conferences anymore. I've simply got nothing worth speaking abo… 2 years ago
- RT @JohnSietsma: #unity3d 2018.1 added GPU instancing for particles. Changing the shader to "Particles/Standard Unlit" drops render time fr… 2 years ago
- We've been nominated for best polish mobile game of 2017! It's a great success! #questland twitter.com/Digital_Dragon… 2 years ago
- RT @dukope: "Papers, Please - The Short Film" is out! youtube.com/watch?v=YFHHGE… store.steampowered.com/app/804320/Pap… Credit for quality goes to Nikita +… 3 years ago
- RT @bonzajplc: #unity3d Tip: If you want to draw a lot of small objects - DON'T use mesh instancing! Instead go for DrawProcedural with num… 3 years ago