Home > iphone, lua, programming > Scripting iOS games with LUA (lua-wax)

Scripting iOS games with LUA (lua-wax)

Creating game for iPhone/iPad is one thing, but making it enjoyable is way harder. Most of current games use physics for animation, to make scenes more realistic and not repeatable every time you start the same game level. You can teach your level designer Objective-C to code different behaviors for different things, but the simpler method is to script it in LUA. Lots of previous and today games use this scripting language to describe AI, events and many other things.

I wanted to implement LUA to my upcoming game and found pretty good library called wax. Its pretty impressive. All you have to do is:

#include
- (void) runLuaScript
{
    wax_start("your_script.lua", nil);
}

The problem was that you were unable to execute wax_start() function again (it was possible, but had no effect, script was not executed once again). It lead to big problem, how to load different scripts for different levels? To achieve it you have to clone/fork/download my forked version of wax that fixes that issue.

Steps to do:

  1. You can add my repository as submodule to your XCode workspace by executing command:
    git add submodule git@github.com:zbyhoo/wax.git
  2. Add libwax.a from your workspace to “Link Binary With Libraries” building phase
  3. Finally add “$(SRCROOT)”/wax/lib path (with recursive search) to your “User Header Search Paths” in Build Settings.

Now you will be able to do it this way in your application:

#include
- (void) runLuaScript
{
    wax_start("your_script.lua", nil);
    wax_end();
}

You can call runLuaScript method as many times you want.

Using you Objective-C classes in lua wax is really simple.

-- your_script.lua sample
local my_object = MyObjcClass:init
my_object:someMethod()
my_object:anotherMethodWithArgument("hello")
my_object:oneMoreMethodWithArgument_secondArgument("hello", "lua world")

For more details for lua wax take a look at Wiki page.

UPDATE:
My commits have been pulled to the original repo, so now you can use it instead of my fork.

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